OpenGL has a bright future

WWDC 2018 | Apple stops updates for OpenGL in macOS

While apps and games based on OpenCL or OpenGL will continue to work in macOS Mojave, Apple has stopped developing both interfaces. This means that they will soon no longer run on the same versions of macOS as on other platforms, which forces developers to adapt programs to Apple's own "metal" interface.

Since Metal wasn't introduced until 2014, all games and graphics applications previously released use OpenGL. Even newer games, such as X-Com 2, still rely in part on the older interface. Other games, such as Blizzard's Starcraft 2 or Rise of the Tomb Raider, already offer metal support.

Smaller developer studios in particular could be deterred by the additional effort involved in porting titles for macOS. Older titles could also have compatibility problems in the future, depending on how long Apple will continue to support the current versions of OpenGL and OpenCL.

Apple is of the opinion that the interfaces can be made much more efficient with metal, the official statement says: "Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality".

Hannes Brecher - Senior Tech Writer - 5191 articles published on Notebookcheck since 2018
I have been writing for various publications in the technology sector since 2009 until I joined the news editorial team at Notebookcheck in 2018. Since then, I have combined my many years of experience in notebooks and smartphones with my lifelong passion for technology to keep our readers informed about new developments in the market. My design background as the art director of an advertising agency also gives me deep insights into the peculiarities of this industry.
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